﻿package com.fox2d.events 
{
	import flash.events.Event;
	
	/**
	 * ...
	 * @author Orlando Leite
	 */
	public class CharEvent extends Event
	{
		public static const HIT_WALL:String = "hitwall";
		public static const POSITION_CHANGED:String = "positionchanged";
		
		public function CharEvent( type:String, bubbles:Boolean = false, cancelable:Boolean = false ) 
		{
			super( type, bubbles, cancelable );
		}
		
	}
	
}